> For the complete documentation index, see [llms.txt](https://unfetteredecosystem.gitbook.io/linea-guild-games-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://unfetteredecosystem.gitbook.io/linea-guild-games-guide/awakening-game/in-game-rewards-and-currency/consumables.md).

# Consumables

Consumables provide temporary benefits during gameplay, giving players boosts that can make a crucial difference in combat. These items can be purchased with **SVP** or earned through daily quests.

* **Types of Consumables**:
  * **Health Pot**: Restores a portion of the player's health instantly during combat.
  * **Revive Symbol**: Instantly revives the player after defeat without needing to restart the game.
  * **Damage Boost Pot**: Temporarily increases the player's Attack Damage for a run, making it easier to defeat tougher enemies.
  * **Movement Speed Boost Pot**: Boosts the player's movement speed for a run, allowing for faster navigation and better combat positioning.
  * **HP Boost Pot**: Increases the player's maximum health for a run, providing greater durability in combat.
  * **Attack Speed Boost Pot**: Temporarily increases the player's attack speed for a run, allowing for quicker strikes and improved combat efficiency.

<figure><img src="/files/oiPLOTVhSkLHTEEnmGn5" alt="" width="563"><figcaption></figcaption></figure>


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